The game's Achilles heel is that it doesn't take long to finish. Treasure was extremely ambitious with Sin and Punishment thus, time has done very little to dull the game's intensity. The acting is stiff but in a charming, B movie sort of way. Between battles, the story scenes feature a healthy amount of English voice work. The final battle pits you against an entire planet! Most of the characters have a fairly blocky look, but there are usually so many of them onscreen (and there's usually so much happening at any given moment) that you won't have an opportunity to dwell upon how simple any individual object looks. The action never slows down, even when the screen is literally full of laser blasts and buzzing airplanes. The sweeping camera viewpoint affords frequent money shots of the fleet below. Roughly halfway through the game, you'll take to the skies and participate in a battle at sea against dozens of aircraft carriers. At one point, you become a huge, Evangelion-like creature yourself and fight one-on-one with an equally massive beast. Like most games developed by Treasure, Sin and Punishment is loaded with grandiose set-piece battles. But, most importantly, there's never a shortage of alien bugs, soldiers, and ships to shoot, which all explode into satisfying bits. You can toggle between lock-on and manual targeting, which offers a score multiplier, as well as perform a macho sword attack that can cut nearby enemies in half then reflect enemy bullets back to their source. All the while, you must use the D pad and buttons to help your character dodge, jump over, or dash through any attacks that may come near as they automatically run or fly through the level. Swarms of aliens constantly appear from deep in the background, and you have to use the analog stick to guide the onscreen targeting reticle. The easiest way to describe Sin and Punishment is to say that it's a rail shooter similar in spirit to Panzer Dragoon or Space Harrier but with some character-based action mixed into it. Nintendo cancelled the original North American release of the game at the last minute, although it had already been translated into English. Thankfully, time and Nintendo have conspired to finally make things right by bringing this unique postapocalyptic bullet fest to the Wii's Virtual Console service for the comparatively reasonable cost of 1,200 Wii points ($12). For most buyers, this turned out to be an exorbitant price to pay for an arcade-style "rail" shooter that-while dripping with slick production values-could be finished off in one short sitting. For years, the only people who could play it were those who spent nearly $100 to import the Japanese version of the game. Regardless of whether you believe Nintendo cancelled the intended English release of Sin and Punishment because of low Nintendo 64 console sales or because the game's dark content didn't jive with the Big N's kid-friendly image at the time, one truth is undeniable: Players in the West missed out on one of the N64's defining games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |